Summary

Pierre-Etienne has not yet provided a professional summary.

Skills

  • Concept Art
  • 3D Modeling
  • Game Development
  • Software Proficiency

    Maya
    Maya
    Photoshop
    Photoshop
    Unreal Engine
    Unreal Engine

    Productions

    Experience

    Co-Owner

    Ragequit Corporation
    September 2012 - Present | Paris, France

    I have created this Studio with 3 mates.

    Our first game Strike Vector was released in january 2014 on Steam. We are curently Working on Strike Vector EX for PS4 and Xbox One.

    I'm doing concept, 3D modeling, level design, ingame cinematics and gameplay script.

    Concept artist

    Quantic Dream
    December 2011 - September 2012 | Paris, France

    Concept for an upcoming project.

    Concept Artist

    Evolution Studios (Sony)
    January 2010 - November 2011 | Liverpool, United Kingdom

    Concept art for Motorstorm Apocalypse, Motorstorm RC and several other canceled project at Sony Liverpool.

    Concept Artist

    Ankama Studio
    May 2009 - June 2009 | Tokyo, Japan


    Concept art for an anime project "Freaks Squeele"